The purpose of this usability study was to develop, evaluate and improve this mobile application to facilitate an interactive and participatory walking tour used by military personnel and their families. Using the FRAME Model, the app was evaluated based on three aspects, social, device, and learner. This study identified the key components of app-based tours and their relevancy in facilitating on-site educational lessons. Most importantly, this study contributed to the improvement of the apps’ usability and accessibility for the members of the Schofield Barracks’ community. Multiple factors contributed to the success of the app-based tour and the positive reception by community members. The progression of the app from a paper-based walking tour to an interactive and augmented reality experience will be discussed along with the growing pains of developing a mobile app.
- Lindsey Davis, University of Hawai‘i, Honolulu, HI, USA
A recording of this presentation is available.
Click the button to the right to access the session archive.
We invite you to join the discussion about this session
by clicking the button on the right.
Leave a Reply
You must be logged in to post a comment.