Session Description
Low-income youth consistently demonstrate low self-efficacy and poor self-regulating behaviors, which in turn leads to low academic achievement. The purpose of this TCC presentation is to share the creation process and results of an online game-based instructional design module intended to increase these affective behaviors among low-income third, fourth, and fifth grade students in a residentially based afterschool program. The game, entitled This Is Me: Mars Escape, was created from scratch in GameSalad, a game-development software package for non-programmers.
Mars Escape uses John Keller’s ARCS model of motivation to engage players in a fictional world in which the fate of the human race rests on their shoulders. Albert Bandura’s theory of self-efficacy has four main aspects, three of which Mars Escape directly targets: mastery, modeling, and persuasion. In conjunction, Mars Escape targets self-regulating behaviors by encouraging the player to keep track of their progress in relation to their ultimate goal. In the hopes of making the in-game self-regulation a transferrable skill, the game integrates a challenge to players to think about their real life goals and ways to keep track of those goals.
Mars Escape uses John Keller’s ARCS model of motivation to engage players in a fictional world in which the fate of the human race rests on their shoulders. Albert Bandura’s theory of self-efficacy has four main aspects, three of which Mars Escape directly targets: mastery, modeling, and persuasion. In conjunction, Mars Escape targets self-regulating behaviors by encouraging the player to keep track of their progress in relation to their ultimate goal. In the hopes of making the in-game self-regulation a transferrable skill, the game integrates a challenge to players to think about their real life goals and ways to keep track of those goals.
This TCC presentation will discuss the game-creation process, as well as the unique challenges of targeting affective behaviors among a marginalized population.
This presentation will examine participant results, and discuss the theoretical frameworks and instructional design models that informed design choices.
Presenter(s)
- Madeline Giscombe, University of Hawai‘i at Manoa, Honolulu, HI, USA
Audience
All Audiences
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